Unfortunately, no one can be told what The Matrix Trilogy Screensaver is capable of. You have to see it for yourself.
Update
- 08.01.2012: Version 0.54: 64×64 textures and fade out effect
- 28.06.2011: Version 0.53: Row count algorithm improved for 16:9 screens.
- 28.03.2011: Released version 0.52
- 28.12.2009: ZIP patch to version 0.51
Installation and upgrade
Typically you will download and run the installer program, then download the patch file, and replace your C:\Windows\System32\TheMatrixTrilogy.scr with the updated version from the .zip archive. You may even skip the installer step entirely if you do not need or want the automatic uninstaller and audio library.
OS and resource requirements
- Windows 2000 or newer (Windows 98 only until version 0.54)
- CPU: 800 MHz or faster processor
- GPU: nVidia GeForce2, ATI Radeon 7200, Intel 965 or better
Verified compatibility
- Windows 2000, XP, Vista and 7
- Windows Server 2003
- Windows Server 2008
License
The Matrix Trilogy Screensaver is available as Freeware.
For detailed text of the license see
Freeware license.
Please consider supporting this software: How to support the development.
Links
- www.matrixscreensaver.150m.com
- project homepage with history, ideas, faq and further info - TMT Screesaver Forum
- simple forum, many questions are answered there - Tau Controls - green controls, buttons, checkboxes, trackbars and others used in setup dialog are available for C and C++ programmers as a simple C++ library
- The Matrix Trilogy Screensaver Facebook page
- lets Like the screensaver on facebook :-)
History
The Matrix Trilogy Screensaver project started in 2003 and is still being updated from time to time. Everything begun when I saw a trailer for The Matrix Reloaded movie. Based on this trailer I made following simple screensaver:
An enthusiast and musician Dave Champagne (enigmahack) noticed this and joined the project. He was able to inquiry the Animal Logic (makers of the actual movie special effects) to get all the necessary graphics and prepared great glyphs for use in the screensaver. The programming was then pretty straightforward, most of the time we spent perfecting the rendering parameters and behavioral curves. Today I work on the screensaver only very rarely; mostly when there is something that needs to be fixed, or after a flashback of my original enthusiasm.



